I saw this part
TFLite GPU backend uses OpenGL ES 3.1 compute shaders or OpenCL. in README.md.
But when I built it with
-DTFLITE_ENABLE_GPU=ON, it seems it only builds the openCL codes.
Checked the CMakeLists.txt, couldn’t even find any openGL source included by the build target.
So I got a bit confused, is it possible to cmake tesorflow-lite with GPU backend openGL?