NullReferenceException in Android build on Unity project

Hi, I’m trying to use TensorFlowLite in my Unity project for my Meta Quest 3.
So, everytime I make a build for my project and then install the APK using Meta Quest Developer Hub, I get this “NullReferenceException” at certain point during runtime on the device. I also created the StreamingAssets folder where I put my .tflite model and my dataSet (.csv): my model has been trained for Gesture Recognition.
I am currently using TensorFlowLite 2.4.0, my Unity version is 2022.3.17f1.

What could be the problem???